
The biggest issue with relying on a card system like this is that it is so incredibly random. These cards generally consist of attack, magic or block, and while building up my deck helped to create a nice sense of progression, because there is a lot of fighting to work through, some additional variety would have really helped. I would go so far as to say combat is borderline boring most of the time, where you and the enemy play out randomly drawn cards to try and gain the upper hand. This same card system is used for combat, but the results are far less impressive there. This use of the card system is Guild of Dungeoneering at its best. In theory, since you control the dungeon, you could try to just beeline it from start to finish, but your character will be under powered if you choose this tact and wind up suffering a quick horrible end when the boss encounter occurs. You are dealt cards at the start of each round and you have to place enemies and treasures in your character’s sight so he or she can run off and collect new goodies and battle enemies to earn experience. Instead of controlling your hero, you are tasked with creating a dungeon for the hero to traverse through.

It actually reminded me of a simple tabletop card game called Boss Monster that I play with my older two kids. The enemies range from the quirky to the completely ridiculous, and the game is filled with flavourful text bubbles and comments that had me grinning wildly at the beginning. Your little fellow will die often in this game, and a graveyard of ex-characters will quickly fill up with the bones of your fallen, but that’s used to comedic effect itself. You create your first character, naming him and giving him a class as he ventures into the dungeon to… well, die basically. It is more of a card collecting game than an RPG. Right out of the gates, I fell in love with Guild of Dungeoneering and its snarky sense of humour.

It is somewhat like a treasure chest found in a cavern: you never quite know what you will get, and half the time you don’t like what you get.

It is an interesting mix of genres and ideas that doesn’t do much to present new ones of its own. Guild of Dungeoneering is equal parts hilarious and frustrating.
